| Microsoft DirectX 8.1 (C++) |
Describes a matrix.
typedef struct _D3DMATRIX {
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
float m[4][4];
};
} D3DMATRIX;
In Microsoft® Direct3D®, the _34 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by �1, instead.
Header: Declared in D3d8types.h.
IDirect3DDevice8::GetTransform, IDirect3DDevice8::MultiplyTransform, IDirect3DDevice8::SetTransform